Nothing gets my blood more riled up than thinking about the state of theatre, or rather the state of the discussion of the state/future of theatre. In the grand scheme of things, I generally see three sources of discussion on this topic. It comes from marketing/PR/Audience development, artistic directors and institutional thinkers (TCG, American Theatre Wing, etc), and writer/directors. The marketing people are the least connected to the practice of theatre and their thinking is usually geared toward facile analysis of audience trends and metrics for measuring the success of theatre. While I believe that it is important to consider the stated desires of audiences and to track how they spend money, it is important to remember that most audience members have no idea what they want until you give it to them (call it the Steve Jobs corollary), so it makes for less than useful diagnostic and programmatic thinking. Institutional types are fascinating because they take for granted the infrastructure of not-for-profit existence, such as governance boards, development costs, grant writing, etc. It's hard to take their thinking seriously since it is constrained so thoroughly by existing conditions. Given the circumstances, it's like being asked to create a brand new totally revolutionary budget car - you can't do it. You still end up with at least two doors, a steering wheel, an engine, four wheels at the corners, etc. You can still do amazing things within the constraints and it can still be productive to re-visit what you can do (there is a world of difference between a Kia Rio and a Tata Nano after all). Unfortunately, non-profits have much less room for experimentation because experimentation requires failure. A distressing fact about the future of anything is that it involves quite a lot of failure to get there, which commercial producers know and institutional producers experience, but only at a cognitive distance, because failure as an institution is much more painful than failure as a company, for a multitude of reasons. And, if you ask a writer/director about theatre, the odds are very good that you are going to get a spiel about words, bodies in space, and/or stories, which is all very well in theory.
What I rarely see are production professionals, whether production managers or TDs or other production supervisors, talking about the future. In lighting, there are companies looking to sell new products, for example, but no one is attempting to sell a different business model. This is distressing because, while theatre at its barest essence is bodies in space (and words are optional), major not for profit regional theatres are not theatre at its barest essence and that is where people make a living in theatre (albeit a meager one most of the time). So how can we talk about the future of theatre, if we consistently leave out of the discussion (either in content or as participants) the people who actually make theatre happen.
This is baffling considering that well over 80% of my job as an electrician directly relates to the product my theaters put on stage. How is that not relevant? Forever left out of the discussions of the state of theatre is the fact that artisans such as myself are absolutely necessary to the proper functioning of theatre. It is incredibly sad that playwrights and other creatives don't get their financial due. Hell, as an electrician, I am better off, purely as a theatre worker because I don't need another job, outside of theatre, to sustain myself. I even get some benefits (which cause my wages to stagnate, but hey, that's true for everyone). I think the truest fact about the state of not-for-profit theatre today is that too much of the entire structure of not-for-profit theatre is not dedicated to the act of theatrical production. Too many theatres in this country are arts advocacy groups with theatres attached.
TCG does outstanding work as an organization dedicated to understanding the state of not-for-profit theatre in practical terms. Their most recent Theatre Facts broke down the overall budget for all reporting theatres and it is a very interesting chart.
The first thing that strikes me is that it does not break down easily into accounting for the cost of a show (which tells you that the people reading this document didn't need to know what part of the budget goes to production, which is fascinating). A couple things stand out as well. First, theatres spent more on marketing than on physical production (11.8 to 7.9). It costs more to advertise shows than to build sets. Second, and this will surprise precisely no one who has had wrangle a stage into becoming a set, facilities (and insurance, etc) themselves cost more than all physical productions. In many ways, New York's commercial model makes the most sense: be a producing company or be a theater owning company. You can only do both well if you work at enormous economies of scale. Owning your own space, especially if that space needs constant work, is a huge burden. Third, a bare majority (54%) of expenses are related to personnel (theatre is and always has been labor intensive) It is the breakdown of the expenses that is scary. 18.5% of that 54% went to artistic, 13.9% to production, and a whopping 20% of personnel expenses go to the administrative side. Some of those artistic payments must be to designers and directors. If you were to fold those expenditures into a budget for "shows" and include only those relating to actually mounting productions, what does that amount to? A back of the envelope calculation leads to something like 33-39% of expenses actually making it to the stage. It's not surprising then that it feels like production is left out of all these discussions. This is reflected all too often in the physical situation of the theatre. How many of the theatre's employees actually work on the stage, or even near it? How many times have you been in a full staff meeting where it was obvious that you have no contact with over half of the theatre's employees? Is it any wonder that theaters lose their way?
There is a sense in the non-profit world that being like a business is a
bad thing, or at least, an irrelevant thing to an arts group, but this
is wrong. Arts groups need to be like more like businesses in at least
one way: they must learn to focus relentlessly on the product. Marketing
will not save you, if you have a bad product. Innovative audience
engagement will not work, if you have a bad product on stage. I would
argue that the subscription model is deeply flawed because it keeps
theatres thinking about the season as the product, rather than each
individual show. It is no longer tenable to think this way and every
piece of news about single ticket sales proves this point over and over
again. The season is not the product, but a product line and each
product in the line has to be at a certain level of quality. And yet, production is consistently undervalued and underserved at the macro level. If you want to start thinking about the future of theatre, I would start with the show itself. Like the man said. "The play's the thing."
Thursday, July 5, 2012
Sunday, July 1, 2012
What's a Plot Hole Anyway?
Let's just get the spoiler alerts out of the way. I am going to frankly discuss major plot elements of Prometheus and Mass Effect 3. I hope the title of the post has already suggested that I would do this, but you never know with people.
So, why write about plot holes? The occasion for these thoughts comes in the context of BioWare's June 26th release of the extended cut of Mass Effect 3, a move prompted by waves of fan unrest about the original ending. I don't think you can emphasize enough how crazy this is. The average budget for games like Mass Effect starts at $18 million. Mass Effect 2 seems to have cost in excess of $40 million. Forbes reported that BioWare's other big game, a Star Wars MMO called, wait for it, Star Wars: The Old Republic, cost over $200 million. We are talking insane money. It would be like fans forcing George Lucas to reshoot the ending to Revenge of the Sith (you know, if George Lucas gave a crap about what fans think). That is the scale of the revolt over Mass Effect 3's ending. The original ending was so unpopular that many people turned to Indoctrination Theory (that's just one of so very many links, Bing it or Google or whatever neologistic search term works for you) as a way of "making sense" of the ending.
I know that many of you do not give two craps about Mass Effect 3 and its millions of fanatics, but I think this brings up fascinating conundrums with the psychology of narratives. I'll come back to Indoctrination Theory (that's a different link to BioWare's own forums) in a bit, but before I lose all of my audience, let's talk a bit about plot.
The most basic metaphor for plot is that of a continuous line that connects event A with event B. A plot hole can, but does not have to, occur when there is a discontinuity in the line, either a small gap along the line, or the absence of a line altogether. Emotionally and intellectually satisfying plots invoke known sets of rules for cause and effect that are consistently applied over the course of a text (movie, book, game, whatever). That all sounds great in theory, but in practice, two problems occur. The first is that if the line you paint between A and B is too glowing, the plot becomes exceptionally dull. Sure everything is cohesive, coherent, and all that, but it's also too obvious. Games do this all the time (as do movies, of course), but games are enjoyable despite the narrative hand holding because you actually have to do something yourself to move the story along. The immersiveness of the narrative experience makes even the most banal plot interesting (at least, for a time). The second is that, in the most interesting stories, as in real life, the only truly consistent set of rules are those of the physical world, and we don't understand those very well. That means that people behave randomly, or irrationally, that expected and/or probable events don't occur and improbable ones do. This shouldn't really be a surprise because satisfying conclusions to plots involve the overcoming of obstacles and the resolution of conflicts. In writing circles, you will often hear things like "plot is conflict" and "a story where everyone gets exactly what they want is totally and utterly boring." In other words, there will always be discontinuities in good stories. It's a bit like Gödel's incompleteness theorem: in a mathematical system of sufficient power, there will always be a statement that says, in effect, this statement cannot be made in this system (a great book on the subject, if you want to follow up).
So, discontinuities in story are nearly omnipresent because most texts worth talking about avoid the glowing plot line problem and complex plots inevitably leave something out (even in video games that take 35 hours to complete). I'm sure that I haven't said anything that you don't already know. What I find fascinating, is the response to these gaps and discontinuities. When does a gap become a plot hole? I think this is almost entirely bound up in the viewer/reader/player's eyes. Not entirely, because a gap becomes a plot hole when event A and event B aren't related by the same narrative rules at all. Even surrealists like Dali find an underlying set of rules to go along with the regular rules of cause and effect they seem to be breaking. But when you break your own rules (like having a vampire frolic about in daytime even though that should kill them), you have certainly created a plot hole, which is a short hand way of calling something a mistake. It's like a plot typo. This is clearly an error, a mistake, a sign of a lack of quality.
But then there are movies like, I don't know, Prometheus (see what I did there?). There are a lot of things in Prometheus that are simply not explained, but that is not sufficient to call it a plot hole. Is it a plot hole that Weyland and David seem to have already contacted the Engineers, but still somehow utterly failed to understand the message? Is it a plot hole that David still needs to dope one of the scientists with the black stuff to see what happens, even though he knows how to open the canisters and what to expect in them? Does he expect Elizabeth Shaw to have sex and get pregnant with the alien thing? Why exactly does he do it? To me, this is all a bit of a Rorschach test. The gaps are deliberate and explanation is totally lacking. It isn't a plot hole then, nor is it a sign of poor quality, but rather, it's an actual attempt to mess with your mind as you struggle to assemble the pieces. It's more of a carefully drawn dotted line with precisely placed gaps than poor penmanship.
A more glaring example of something like a tradition plot hole happens at the end of Prometheus. An Engineer is taking off with a ship full of biological weapons, and the captain and crew of the science vessel crash into the Engineer to prevent him from escaping. You see the necessity of it, you understand why it is happening, but Sir Ridley didn't spend a whole lot of time developing the idea that the captain would take such action. It feels abrupt as a result. It's a discontinuity again and that raises the possibility of a contradiction in the rules. But since we don't actually get all the information, it is impossible to say whether the rules were contradicted or not, because we don't know the rules and we don't know all the events. It's entirely possible that this is just lazy and sloppy writing, as some believe (Ed. who knew Forbes had all this gaming and movie content, right?), but if you like Sir Ridley and Damon Lindelof (whose work on Lost could fill several more posts about plot holes and rules), then given their track record, it was probably done on purpose and not lazy at all. The difference is essentially one of perspective and it says so much about the nature of plot and perception. And that's why I find the response to Mass Effect 3 so very very interesting.
To be sure, Indoctrination Theory (no need to bother with a link this time) is infuriating as well as fascinating. Without getting too much into the Mass Effect (hereafter, ME because I am lazy) universe, the essence of it is this. The main character of the ME series is Commander Shepard. You have spent the past approximately 100 hours (if you played all three games) working to save the galaxy. You have overcome incredible odds and you stand in this giant spaceship face to face with epic decisions that all end with you dying, but also help you save the rest of the galaxy. You make your choice. You watch the results unfold (including a neat little tag with a character called the Stargazer voiced by none other than Buzz Aldrin) and you feel gipped. Gypped? Cheated, whatever. The choices are crappy. You, I mean, Shepard always ends up dying, and you don't even get to see what happens to the rest of the crew. You spend some time thinking about it and you decide, it's too improbable, large parts of this last conversation don't quite fit. It makes more sense, to you, that offending conversations never actually happened, not about the galaxy anyway; they are a metaphor. Shepard doesn't really make those choices for the whole galaxy, but for him/herself, as they lay dying on the battlefield (in the ME argot, Shepard doesn't just die, but gets harvested by sentient machines in a process called, and I hope you can see this coming, indoctrination).
In short, ME3's ending was so dissatisfying to a large number of people, that they dreamed up a theory that preserved the rules of a science fiction universe as they understood them, that allowed them to ignore the parts of the ending that contained too many discontinuities for them, but in the process sacrificed the entire emotional and narrative of arc of the rest of the series (remember at least 100 hours of gameplay) all in the name of "making sense." (at no point in the series is it every suggested that what you are doing, isn't actually happening, this isn't Silent Hill). That's like re-imagining Return of the Jedi as an hallucination in Luke's mind after Vader hurls him down the shaft into the second Death Star as the Rebellion dies with him just to avoid the chubchub song and Hayden Christensen's ghost. It is absolutely fascinating that in a game where you have seven to ten different races of aliens, faster than light travel, space ships of all shapes and sizes, energy weapons, psychic powers, and fully self-aware AIs, threatened by a race of sentient machines whose sole purpose is to harvest organic life and the part you don't buy into is the explanation of those sentient machines motivations by some kid of energy avatar. To me, this totally brings into question the nature of the phrase "to make sense of." But the power of narrative is such that, thanks to its inherent discontinuities, it is possible to create a completely different set of stories from the voids in the original story thanks to some fundamental urge and subconscious need to order a story into something actually satisfying, at least to you. It's stuff like this that brings me back to literary criticism over and over and over again: it isn't just the content of a work that is an endless source of interest, but the form of it, and the form of the response within ourselves. Hell, at some point, I must have done it as well, told myself an alternate story rather than accept the one I was given. (Hmm. I wonder if I am doing that with Prometheus. Nah, I'm definitely right about that one.) It's all a part of how we take control of stories. Once they're out there, they doesn't belong to its creators anymore. And we do some crazy stuff with them, don't we?
So, why write about plot holes? The occasion for these thoughts comes in the context of BioWare's June 26th release of the extended cut of Mass Effect 3, a move prompted by waves of fan unrest about the original ending. I don't think you can emphasize enough how crazy this is. The average budget for games like Mass Effect starts at $18 million. Mass Effect 2 seems to have cost in excess of $40 million. Forbes reported that BioWare's other big game, a Star Wars MMO called, wait for it, Star Wars: The Old Republic, cost over $200 million. We are talking insane money. It would be like fans forcing George Lucas to reshoot the ending to Revenge of the Sith (you know, if George Lucas gave a crap about what fans think). That is the scale of the revolt over Mass Effect 3's ending. The original ending was so unpopular that many people turned to Indoctrination Theory (that's just one of so very many links, Bing it or Google or whatever neologistic search term works for you) as a way of "making sense" of the ending.
I know that many of you do not give two craps about Mass Effect 3 and its millions of fanatics, but I think this brings up fascinating conundrums with the psychology of narratives. I'll come back to Indoctrination Theory (that's a different link to BioWare's own forums) in a bit, but before I lose all of my audience, let's talk a bit about plot.
The most basic metaphor for plot is that of a continuous line that connects event A with event B. A plot hole can, but does not have to, occur when there is a discontinuity in the line, either a small gap along the line, or the absence of a line altogether. Emotionally and intellectually satisfying plots invoke known sets of rules for cause and effect that are consistently applied over the course of a text (movie, book, game, whatever). That all sounds great in theory, but in practice, two problems occur. The first is that if the line you paint between A and B is too glowing, the plot becomes exceptionally dull. Sure everything is cohesive, coherent, and all that, but it's also too obvious. Games do this all the time (as do movies, of course), but games are enjoyable despite the narrative hand holding because you actually have to do something yourself to move the story along. The immersiveness of the narrative experience makes even the most banal plot interesting (at least, for a time). The second is that, in the most interesting stories, as in real life, the only truly consistent set of rules are those of the physical world, and we don't understand those very well. That means that people behave randomly, or irrationally, that expected and/or probable events don't occur and improbable ones do. This shouldn't really be a surprise because satisfying conclusions to plots involve the overcoming of obstacles and the resolution of conflicts. In writing circles, you will often hear things like "plot is conflict" and "a story where everyone gets exactly what they want is totally and utterly boring." In other words, there will always be discontinuities in good stories. It's a bit like Gödel's incompleteness theorem: in a mathematical system of sufficient power, there will always be a statement that says, in effect, this statement cannot be made in this system (a great book on the subject, if you want to follow up).
So, discontinuities in story are nearly omnipresent because most texts worth talking about avoid the glowing plot line problem and complex plots inevitably leave something out (even in video games that take 35 hours to complete). I'm sure that I haven't said anything that you don't already know. What I find fascinating, is the response to these gaps and discontinuities. When does a gap become a plot hole? I think this is almost entirely bound up in the viewer/reader/player's eyes. Not entirely, because a gap becomes a plot hole when event A and event B aren't related by the same narrative rules at all. Even surrealists like Dali find an underlying set of rules to go along with the regular rules of cause and effect they seem to be breaking. But when you break your own rules (like having a vampire frolic about in daytime even though that should kill them), you have certainly created a plot hole, which is a short hand way of calling something a mistake. It's like a plot typo. This is clearly an error, a mistake, a sign of a lack of quality.
But then there are movies like, I don't know, Prometheus (see what I did there?). There are a lot of things in Prometheus that are simply not explained, but that is not sufficient to call it a plot hole. Is it a plot hole that Weyland and David seem to have already contacted the Engineers, but still somehow utterly failed to understand the message? Is it a plot hole that David still needs to dope one of the scientists with the black stuff to see what happens, even though he knows how to open the canisters and what to expect in them? Does he expect Elizabeth Shaw to have sex and get pregnant with the alien thing? Why exactly does he do it? To me, this is all a bit of a Rorschach test. The gaps are deliberate and explanation is totally lacking. It isn't a plot hole then, nor is it a sign of poor quality, but rather, it's an actual attempt to mess with your mind as you struggle to assemble the pieces. It's more of a carefully drawn dotted line with precisely placed gaps than poor penmanship.
A more glaring example of something like a tradition plot hole happens at the end of Prometheus. An Engineer is taking off with a ship full of biological weapons, and the captain and crew of the science vessel crash into the Engineer to prevent him from escaping. You see the necessity of it, you understand why it is happening, but Sir Ridley didn't spend a whole lot of time developing the idea that the captain would take such action. It feels abrupt as a result. It's a discontinuity again and that raises the possibility of a contradiction in the rules. But since we don't actually get all the information, it is impossible to say whether the rules were contradicted or not, because we don't know the rules and we don't know all the events. It's entirely possible that this is just lazy and sloppy writing, as some believe (Ed. who knew Forbes had all this gaming and movie content, right?), but if you like Sir Ridley and Damon Lindelof (whose work on Lost could fill several more posts about plot holes and rules), then given their track record, it was probably done on purpose and not lazy at all. The difference is essentially one of perspective and it says so much about the nature of plot and perception. And that's why I find the response to Mass Effect 3 so very very interesting.
To be sure, Indoctrination Theory (no need to bother with a link this time) is infuriating as well as fascinating. Without getting too much into the Mass Effect (hereafter, ME because I am lazy) universe, the essence of it is this. The main character of the ME series is Commander Shepard. You have spent the past approximately 100 hours (if you played all three games) working to save the galaxy. You have overcome incredible odds and you stand in this giant spaceship face to face with epic decisions that all end with you dying, but also help you save the rest of the galaxy. You make your choice. You watch the results unfold (including a neat little tag with a character called the Stargazer voiced by none other than Buzz Aldrin) and you feel gipped. Gypped? Cheated, whatever. The choices are crappy. You, I mean, Shepard always ends up dying, and you don't even get to see what happens to the rest of the crew. You spend some time thinking about it and you decide, it's too improbable, large parts of this last conversation don't quite fit. It makes more sense, to you, that offending conversations never actually happened, not about the galaxy anyway; they are a metaphor. Shepard doesn't really make those choices for the whole galaxy, but for him/herself, as they lay dying on the battlefield (in the ME argot, Shepard doesn't just die, but gets harvested by sentient machines in a process called, and I hope you can see this coming, indoctrination).
In short, ME3's ending was so dissatisfying to a large number of people, that they dreamed up a theory that preserved the rules of a science fiction universe as they understood them, that allowed them to ignore the parts of the ending that contained too many discontinuities for them, but in the process sacrificed the entire emotional and narrative of arc of the rest of the series (remember at least 100 hours of gameplay) all in the name of "making sense." (at no point in the series is it every suggested that what you are doing, isn't actually happening, this isn't Silent Hill). That's like re-imagining Return of the Jedi as an hallucination in Luke's mind after Vader hurls him down the shaft into the second Death Star as the Rebellion dies with him just to avoid the chubchub song and Hayden Christensen's ghost. It is absolutely fascinating that in a game where you have seven to ten different races of aliens, faster than light travel, space ships of all shapes and sizes, energy weapons, psychic powers, and fully self-aware AIs, threatened by a race of sentient machines whose sole purpose is to harvest organic life and the part you don't buy into is the explanation of those sentient machines motivations by some kid of energy avatar. To me, this totally brings into question the nature of the phrase "to make sense of." But the power of narrative is such that, thanks to its inherent discontinuities, it is possible to create a completely different set of stories from the voids in the original story thanks to some fundamental urge and subconscious need to order a story into something actually satisfying, at least to you. It's stuff like this that brings me back to literary criticism over and over and over again: it isn't just the content of a work that is an endless source of interest, but the form of it, and the form of the response within ourselves. Hell, at some point, I must have done it as well, told myself an alternate story rather than accept the one I was given. (Hmm. I wonder if I am doing that with Prometheus. Nah, I'm definitely right about that one.) It's all a part of how we take control of stories. Once they're out there, they doesn't belong to its creators anymore. And we do some crazy stuff with them, don't we?
Monday, June 11, 2012
Prometheus: A 2001 Moment in 2012
I'm going to go whole hog here and say that Ridley Scott's Prometheus has given us the most divisive and possibly brilliant (but then again maybe not . . .) science fiction film in recent memory. The only movie that comes close, off the top of my head, is the brilliant District 9, but that one probably won't get mentioned in anyone's film classes ten years from now. I think Prometheus will.
A quick scan of the existing reviews of the film produces a surprise for me. Nearly all of them are firmly planted in the meh zone: lots of disappointment with character choices, admiration for the heft of the subject matter (hint: it's not xenomorphs), and awe at the technical mastery of the photography. On that subject, hopefully, Sir Ridley's gorgeous and wildly understated 3D will become a standard bearer for the technology. 3D at the movies is a good thing when the goal of the 3D is to generate the presence of the material and it doesn't go out of its way to throw an axe at you or swing you from rooftop to rooftop. 3D is better than 2D for the same reason that analog audio is better than digital: it's how we see. There will always be a place for 2D photography because of the compositional possibilities and the sheer amount of style you can wring out a world that looks 3D, but it isn't. Wes Anderson has made a career out of it in just the last 15 years. The great lesson from Sir Ridley and (No One Will Ever Call Me Sir) James Cameron is that 3D works best when it is shot that way from the get go. Conversions are evil and awful. Too bad Prometheus lost to Madagascar 3D at the box office. I think the lesson of that will not be lost on the studios, to our great misfortune as moviegoers.
The admiration that critics express for the ideas that Prometheus grapples with reminds me of Chris Rock's bit about Colin Powell from way back when. "He speaks so well, he speaks so well." They used to say. "That's what you say about retarded people, who can talk." When a movie critic writs: "Well at least he is dealing with some heavy ideas" that critic means, "I don't think he dealth with those ideas very well, but he's so famous, successful, and important that my publisher won't let me write that." The overwhelming voice I am hearing about Prometheus is disappointment, mostly because of the characters. And make no mistake, it's understandable. The scene at the dig site in Scotland where Noomi Rapace and whatever that guy's name is discover the glyphs that lead them to Weyland lasts all of 5 minutes and most of that is staring at aerial shots of the pretty Scottish mountains, not listening to either them explain what the scratchings on the cave wall mean. The movie jumps immediately to space without any explanation or elaboration of how this cave painting leads a mega-corporation to drop a trillion dollars on a space mission to an unknown and possibly non-existent planet with no guarantee of success. Why didn't Ridley just drop us in space to start with? Good question. This kind of shorthand (the less generous might call it laziness) is ever present. Characters jump moods with little or no explanation or process. The choices and moods aren't random, it's just that we aren't treated to the entire chain of events between those choices. Normally, a film will walk us through all the points in between the geologist being calm and surveying and stuff to flipping out over a room full of dead aliens. This film does not. But wouldn't you just start flipping out? I kind of liked it because I think it is of a piece with really big idea that lies at the center of the movie: "What the hell is happening and why?"
When you are dealing with the possibility that life on Earth was the result of biological warfare (or not), maybe understanding the behavior of the geologist and his redshirt biologist pal, who are going to do what redshirts do, isn't that necessary. They don't understand what's happening or why life exists, when they bother to think about it, so why should we understand them? I think that bafflement with fundamental existential questions is what the movie is all about. The main gist of the mission of Rapace's Ellen Shaw is to discover how and why humanity exists and the movie is a process of discovering that she isn't even asking the right questions and that she is not equipped to deal with the answers she is given to questions she didn't ask (also, she gets implanted with an alien, sort of). I left the movie certain that the openness and the open endedness of the film would engender anger among the wider population. Ridley Scott just gave us a movie that sort of settled an open question from a thirty year old movie by asking a much bigger set of questions without bothering to answer any of them. What the hell?! I left the movie knowing much less than when I entered it. I haven't seen the anger that I expected, more of a collective "Meh, it's got pretty pictures though." Still, I can't help but think that Prometheus is a movie that creates an itch that can't be scratched, that leaves you wondering about what it meant long after you have left the theater and the pretty pictures behind. That's why I think it might just be as good as 2001. It's a perfect demonstration of how to ask big questions and to not settle for cheap easy answers because it's entirely possible that there might not be any answers at all.
I think maybe I need to see it again . . .
A quick scan of the existing reviews of the film produces a surprise for me. Nearly all of them are firmly planted in the meh zone: lots of disappointment with character choices, admiration for the heft of the subject matter (hint: it's not xenomorphs), and awe at the technical mastery of the photography. On that subject, hopefully, Sir Ridley's gorgeous and wildly understated 3D will become a standard bearer for the technology. 3D at the movies is a good thing when the goal of the 3D is to generate the presence of the material and it doesn't go out of its way to throw an axe at you or swing you from rooftop to rooftop. 3D is better than 2D for the same reason that analog audio is better than digital: it's how we see. There will always be a place for 2D photography because of the compositional possibilities and the sheer amount of style you can wring out a world that looks 3D, but it isn't. Wes Anderson has made a career out of it in just the last 15 years. The great lesson from Sir Ridley and (No One Will Ever Call Me Sir) James Cameron is that 3D works best when it is shot that way from the get go. Conversions are evil and awful. Too bad Prometheus lost to Madagascar 3D at the box office. I think the lesson of that will not be lost on the studios, to our great misfortune as moviegoers.
The admiration that critics express for the ideas that Prometheus grapples with reminds me of Chris Rock's bit about Colin Powell from way back when. "He speaks so well, he speaks so well." They used to say. "That's what you say about retarded people, who can talk." When a movie critic writs: "Well at least he is dealing with some heavy ideas" that critic means, "I don't think he dealth with those ideas very well, but he's so famous, successful, and important that my publisher won't let me write that." The overwhelming voice I am hearing about Prometheus is disappointment, mostly because of the characters. And make no mistake, it's understandable. The scene at the dig site in Scotland where Noomi Rapace and whatever that guy's name is discover the glyphs that lead them to Weyland lasts all of 5 minutes and most of that is staring at aerial shots of the pretty Scottish mountains, not listening to either them explain what the scratchings on the cave wall mean. The movie jumps immediately to space without any explanation or elaboration of how this cave painting leads a mega-corporation to drop a trillion dollars on a space mission to an unknown and possibly non-existent planet with no guarantee of success. Why didn't Ridley just drop us in space to start with? Good question. This kind of shorthand (the less generous might call it laziness) is ever present. Characters jump moods with little or no explanation or process. The choices and moods aren't random, it's just that we aren't treated to the entire chain of events between those choices. Normally, a film will walk us through all the points in between the geologist being calm and surveying and stuff to flipping out over a room full of dead aliens. This film does not. But wouldn't you just start flipping out? I kind of liked it because I think it is of a piece with really big idea that lies at the center of the movie: "What the hell is happening and why?"
When you are dealing with the possibility that life on Earth was the result of biological warfare (or not), maybe understanding the behavior of the geologist and his redshirt biologist pal, who are going to do what redshirts do, isn't that necessary. They don't understand what's happening or why life exists, when they bother to think about it, so why should we understand them? I think that bafflement with fundamental existential questions is what the movie is all about. The main gist of the mission of Rapace's Ellen Shaw is to discover how and why humanity exists and the movie is a process of discovering that she isn't even asking the right questions and that she is not equipped to deal with the answers she is given to questions she didn't ask (also, she gets implanted with an alien, sort of). I left the movie certain that the openness and the open endedness of the film would engender anger among the wider population. Ridley Scott just gave us a movie that sort of settled an open question from a thirty year old movie by asking a much bigger set of questions without bothering to answer any of them. What the hell?! I left the movie knowing much less than when I entered it. I haven't seen the anger that I expected, more of a collective "Meh, it's got pretty pictures though." Still, I can't help but think that Prometheus is a movie that creates an itch that can't be scratched, that leaves you wondering about what it meant long after you have left the theater and the pretty pictures behind. That's why I think it might just be as good as 2001. It's a perfect demonstration of how to ask big questions and to not settle for cheap easy answers because it's entirely possible that there might not be any answers at all.
I think maybe I need to see it again . . .
Tuesday, April 17, 2012
The Parable of the Bricklayer
Whoever has ears to hear, let them hear.
Once there was a man with a garden. He looked out on his garden and loved it. The sun rose and the sun set on this garden and the man could not help but love it. One day, while considering his garden, he realized that something disturbed him: he could see land that was not his garden, which could not compare with the wondrous beauty he had created in his own. The man thought to himself "I am a man of wealth and taste. I know another who will understand this problem and help to solve it." So the next day, he spoke to an architect. "I love my garden," he said. "I love to consider its beauty. But I wish to shut out that which is not my garden for it is not beautiful. Can you help me?"
The architect had eyes to see and agreed that the garden was indeed very beautiful. He was wise and understood what had to be done. He agreed to the task and went away for some days. When he returned, he had a drawing of the man's garden. The man was not pleased. “I already know what my garden looks like!” he said. The architect was patient and instructed the man to look again. The man looked and he saw that it was only his garden and done so cleverly that instead of a wall, he saw the completion of his garden. The man saw the architect's wisdom and took pride in hiring him. "Let it be so," he told the architect.
The architect was troubled for he knew that no one had ever done anything like the wall he had drawn. He was downcast at the thought that it could not be done so he sought the counsel of others, never disclosing his doubts to the man of wealth. His wise friends solved told of a fabulous bricklayer, the finest they had ever seen. He could make this wall happen. If he is so wonderful, wondered the architect, why isn't he a mason? That is not for us to say, his friends said. See him. He can help you. So the architect went to see the bricklayer.
The bricklayer was a man in love with beauty. He did not want to build just any walls. He built what he must to keep his family fed, but his heart was not in love with walls, but with great walls, challenging walls. His family did not suffer, but he would not become a mason. When the architect arrived and showed him the beautiful drawing of the beautiful garden, the bricklayer knew at once that this would be the greatest thing he had ever done and that it could not be done the way this man had drawn it. But he held his tongue, so great was his desire to build this wall. He loved the idea of this wall, so the bricklayer kept quiet. He had not worked in some time and he wanted this wall from this strange man. So he agreed that he would build the perfect wall for the man of wealth and taste's exquisite garden.
Work began, much to the delight of the man of wealth. He stared at the picture the architect had drawn him and considered the work in his garden. Things were going well, even the bricklayer agreed. He could see the problems that would soon come, that the stone and the brick would not look or be as the architect had drawn them. But work was going well, so he kept quiet. Eventually, it was too much, the work had gone too far and the bricklayer could not keep silent any longer. He chose his words carefully. "This part of the wall cannot be like this," he said to the architect. "Why not?" asked the architect. The bricklayer could talk of stone and how it wanted to be and strength and how to make the wall great, but he could not find the words for the architect. He remained silent. "Think about it." said the architect.
The bricklayer did not like it. He did not sleep. He thought about it. The next day, he said. "It cannot be done." "But--" "--something very much like it can be done." And he spoke in the architect's language, haltingly and not as well, for he could not draw in words or on paper as the architect had done. But even the architect could see what the bricklayer meant. "Agreed," he said "Let it be so." And the worked continued this way for some time. Problems arose and the bricklayer and the architect would cajole and argue and wheedle and plead and dance and work would continue.
But the bricklayer was troubled for he had never said what he wanted to say, never spoke of the entrance to the wall, the arch of the wall, for this part truly was impossible. The bricklayer thought if he could consider it for as long as possible, he could make it work. He thought “Perhaps if I do my best and it fails, they will see that it cannot be done. We understand each other now.” For the bricklayer had spent a great deal of time with the man of wealth and they seemed like friends. The man had even sent gifts to his family.
So the time came to complete the wall and the beautiful arch that would make it whole and it went exactly as the bricklayer had expected. They built it as best they could, but it would not hold. The architect and the man of wealth were furious. "I thought you were the best!" said the architect. "It cannot be done," replied the bricklayer. "I thought you loved beauty!" raged the architect. “It cannot be done," said the bricklayer in shame and agony. He was unhappy to find that the architect and the man of wealth were not hist friends and they would not listen as he hoped they would. "It will be done." they insisted. "It cannot be done." "You cannot do it," they said. "If you wish to hire someone else to finish this, you can. It cannot be done," said the bricklayer. "If I hire someone else, then I will take your pay and give it all to whoever finishes my wall," said the man of wealth. There was silence. The bricklayer said "I will see it done." He trudged home.
The bricklayer knew that his plan had failed. What they asked was impossible and that he could no longer ask their permission to change it or make it seem like it was their idea. He stayed up late into the night and finally came upon a solution, a devious solution. It could be done and it would look like they wanted it to, but it would be unlike anything he had ever built. He forbad them the use of the garden during his time so that he could finish it. And when it was done and everything held up and it was beautiful, the friendly looks returned. The man of wealth handed the bricklayer his payment and it was more than the bricklayer had ever known. It would feed his family, it would raise his children. It was his proudest moment. And then the man of wealth paid the architect ten times what he had paid the bricklayer. The bricklayer swallowed his tongue. And then the man of wealth heaped praise and honor on the man who had done the impossible: the architect. Then they left the bricklayer with his pay and joined a party the man of wealth called in the architect's honor.
The bricklayer went home and considered the meaning of these events, of what he had done and what had been done to him, since he had done the impossible thing. What the architect done? He had put pen to paper! I laid the bricks, I made it happen, thought the bricklayer. His eyes were darkened and his days were bleak and bitter, though his family did not suffer, indeed his family was happy. He returned to his old walls because he was a practical man and a man of habit. But these walls filled him with revulsion. He had known beauty and he had known greatness and these walls could never make him happy. He knew that he would not be happy again. The bricklayer spent his days avoiding the thought of the architect and the beautiful garden. On the most painful days, when he could not forget, he dreamed of what foul imprecations he would hurl on the man who had stolen his shining moment, who had received all of the honor and glory for the greatest work any bricklayer had ever done. He wondered why he should not be an architect. But in his heart, the bricklayer knew this was folly and he would return to laying his brick.
And one day, the architect returned. "Great news!" He said, "This will be the greatest wall you've ever built." The bricklayer was silent. "What's wrong?" asked the architect "This is an even greater wall than your last. Look at this beautiful drawing!" And the bricklayer did. And he was silent. "Tell me, will you do it?" cried the architect. "You are the only one who can build this wall. Will you do it?" The bricklayer thought about all that he wanted to say, all the terrible, impossible things he wanted to scream at the architect thief. He was shaking with the rage he felt at this man and his pen and paper. And when he opened his mouth to speak, the bricklayer, said only "Yes."
Saturday, December 17, 2011
Making a Sensible Bourbon Purchase
Trying to make a sensible purchase of bourbon, I did what I always do: I checked out the brands on Wikipedia. It should not shock anyone that most of the bourbon brands are owned by large companies. What did I end up buying? Well, you'll have to be patient. Here's a breakdown of all those big companies:
Diageo (rev. approx $20.12 billion) - You know this company, even if you don't recognize the name. They own Guinness, Bushmills, and Johnnie Walker (and many many others). Bourbon brands: Bulleit
Beam, Inc (rev unknown) - This company is the result of a reorganization by parent company Fortune Brands that finally separated all of the spirits from brands like Moen, Fypon, and Masterlock, which, uh, aren't spirits. The reorganization happened in October, which is why the revenue numbers aren't there. The combined group reported revenue of $6.7 billion in 2010, to give you a sense of the scale. Bourbon brands: Booker's, Baker's, Basil Hayden's, Knob Creek, Maker's Mark (purchased from a now defunct Anglo-French conglomerate called Allied-Domecq), Old Crow, Old Grand-Dad, and, wait for it, Jim Beam
Brown-Forman (rev $3.23 billion) - This a pretty big company, but it's also local, so that makes up for it a bit. The company and the families are also huge supporters of the arts and many other causes in Louisville and farther afield, so they have that going for them as well. Bourbon brands: Jack Daniel's, Woodford Reserve, Early Times, Old Forester
Heaven Hill (private): A private company means it doesn't have to report much to anyone other than its owners, but it is but it is the 7th largest alcohol supplier in the country and the 2nd largest bourbon supplier, so it's save to say, it's not small. Bourbon brands: Evan Williams, Elijah Craig, Heaven Hill, Old Fitzgerald
Kentucky Bourbon Distiller's (private): These guys are also private and they don't exactly distill their own stuff, despite the name (they are refurbing a distillery though, so they will soon. Bourbon brands: Rowan's Creek, Willet, Johnny Drum, Noah's Mill, Pure Kentucky XO, Kentucky Vintage.
I ended up with Rowan's Creek, for a couple of reasons. I was looking for something that was truly small batch (Maker's can call themselves small batch, but when every liquor store has a wall of Maker's, it's hard to take that seriously) and relatively obscure. I have high hopes for this bourbon, but the more I think about it, the more likely I am to buy Brown-Forman in the future.
Now, you may be wondering, why the hell would anyone spend this much time investigating something like bourbon?! I'll tell you, I am fascinated by global capitalism. I'm a huge fan of globalisation and what it has allowed us to achieve as consumers, including the ability to not choose something from a major global conglomerate. But I think people are also frequently ignorant of just how pervasive such sprawling global powerhouses are and the pivotal role they play in making trips to the grocery store more interesting and a lot easier on the wallet. You can rail against the 1% or just plain feel queasy about what your money does when it leaves the aforementioned wallet, but the most important duty of consumers is to make informed purchasing decisions, especially if you have a political point of view. There is no more powerful act as a political animal than where you decide to put your money, every day. You can hate Food, Inc all you want, but if you don't understand how Food, Inc works (including some of the ways they are using organic to capitalize on the fact that you hate them), you will never effectively fight what you hate. For me, that means really understanding where my bourbon comes from, along with a lot of other things, of course. But it's a habit that's got to start somewhere.
Diageo (rev. approx $20.12 billion) - You know this company, even if you don't recognize the name. They own Guinness, Bushmills, and Johnnie Walker (and many many others). Bourbon brands: Bulleit
Beam, Inc (rev unknown) - This company is the result of a reorganization by parent company Fortune Brands that finally separated all of the spirits from brands like Moen, Fypon, and Masterlock, which, uh, aren't spirits. The reorganization happened in October, which is why the revenue numbers aren't there. The combined group reported revenue of $6.7 billion in 2010, to give you a sense of the scale. Bourbon brands: Booker's, Baker's, Basil Hayden's, Knob Creek, Maker's Mark (purchased from a now defunct Anglo-French conglomerate called Allied-Domecq), Old Crow, Old Grand-Dad, and, wait for it, Jim Beam
Brown-Forman (rev $3.23 billion) - This a pretty big company, but it's also local, so that makes up for it a bit. The company and the families are also huge supporters of the arts and many other causes in Louisville and farther afield, so they have that going for them as well. Bourbon brands: Jack Daniel's, Woodford Reserve, Early Times, Old Forester
Heaven Hill (private): A private company means it doesn't have to report much to anyone other than its owners, but it is but it is the 7th largest alcohol supplier in the country and the 2nd largest bourbon supplier, so it's save to say, it's not small. Bourbon brands: Evan Williams, Elijah Craig, Heaven Hill, Old Fitzgerald
Kentucky Bourbon Distiller's (private): These guys are also private and they don't exactly distill their own stuff, despite the name (they are refurbing a distillery though, so they will soon. Bourbon brands: Rowan's Creek, Willet, Johnny Drum, Noah's Mill, Pure Kentucky XO, Kentucky Vintage.
I ended up with Rowan's Creek, for a couple of reasons. I was looking for something that was truly small batch (Maker's can call themselves small batch, but when every liquor store has a wall of Maker's, it's hard to take that seriously) and relatively obscure. I have high hopes for this bourbon, but the more I think about it, the more likely I am to buy Brown-Forman in the future.
Now, you may be wondering, why the hell would anyone spend this much time investigating something like bourbon?! I'll tell you, I am fascinated by global capitalism. I'm a huge fan of globalisation and what it has allowed us to achieve as consumers, including the ability to not choose something from a major global conglomerate. But I think people are also frequently ignorant of just how pervasive such sprawling global powerhouses are and the pivotal role they play in making trips to the grocery store more interesting and a lot easier on the wallet. You can rail against the 1% or just plain feel queasy about what your money does when it leaves the aforementioned wallet, but the most important duty of consumers is to make informed purchasing decisions, especially if you have a political point of view. There is no more powerful act as a political animal than where you decide to put your money, every day. You can hate Food, Inc all you want, but if you don't understand how Food, Inc works (including some of the ways they are using organic to capitalize on the fact that you hate them), you will never effectively fight what you hate. For me, that means really understanding where my bourbon comes from, along with a lot of other things, of course. But it's a habit that's got to start somewhere.
Tuesday, April 26, 2011
What the Totalitarianism are you Talking about?
“[A] tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience.”
C.S. Lewis
With all due respect to Mr. Lewis, I believe that he is quite wrong about this since the Communist regimes of the late 20th century demonstrated that they could provide all the power of these omnipotent moral busybodies without any of their sincerity. I would argue that all totalitarian regimes exercise power in ways that are extremely similar to his hypothetical omnipotent moral busybodies and they only approval they seek is the continued exercise of power. Still, if we look at the strategies these oppressive rulers engage in to subjugate their citizens, I think Lewis has made an intriguing point There is no more effective totalitarian state than the one where the dictates of the security apparatus has been internalized by its citizens. In short, all totalitarian regimes find a way to turn the consciences of their citizens against themselves, while studiously avoiding having a conscience of their own.
You might be wondering, why the hell is Erin thinking about totalitarian regimes and how they oppress their people? I blame it on this little shelf above me. A guy can only spend so much time surfing the Internet. There on the shelf was Milan Kundera's The Unbearable Lightness of Being, one of those books that you are supposed to read (can we call it one those Books? Or at least, one of those Novels?) and truthfully, one that I had been meaning to read for a long time. And when I finished it, I saw that Lewis quote and it produced an internal dialogue that was long and complicated enough to warrant the time and effort needed to turn it into a blog post (and a good long one at that).
Since Kundera's novel was the proximate cause for this line of thought, let's start with the Communist police state (for the record, Alexander Solzhenitsyn, Kundera, Vaclav Havel, and Tom Stoppard have all written eloquently on this subject and I'm drawing from all of them). The Communist police state in action strongly resembles the more busybodies that Lewis talked about. The primary tactic applied to the population as whole is to create a culture of the surveilled, which is to say that the security apparatus is dedicated to creating institutions that give the average person the impression that they are constantly being watched. In Discipline and Punish, Michel Foucault discusses how Jeremy Bentham's concept of the Panopticon works in society. In the Panopticon (first envisioned as an ideal form of prison design by Bentham), the prisoners can all be seen by a security area at the center, but the center is opaque, so they never know when they are being observed. Since most people act in their own best interest, simple game theory calculations show that the most reasonable choice is to act as though they were always being watched (a perversion of Pascal's wager perhaps). Foucault feared the way that Western society had manifested this idea, but the Communist states took this idea and made it quite literal in applying it to their societies as a whole.
In the smaller states, like East Germany and Czechoslovakia every high profile dissident and everyone suspected of possibly being a dissident was convinced that they were being bugged and surveilled and informed on (history has shown that they were mostly right). Just in case anyone thought they could escape from the surveillance net, the regimes made examples of certain people, often they weren't particularly vocal or particularly dissident, in order to silence everyone else. This obviously has an (intentional) effect on the “normal” citizen as well (two birds, one large expensive stone). Kundera's Tereza talks about this feeling in very personal terms, comparing her experiences in Prague to her girlhood under the baleful eye of a once beautiful mother who survived the loss of her beauty by becoming old and grotesque openly and without shame and by stripping her daughter of her own right to feel shame. Tereza internalized this as an intense need for privacy and was thus constantly terrorized living in the post Prague Spring era. Kundera says that, for Tereza at least, a concentration camp is the total absence of privacy, in which case the ultimate goal of the security apparatus is to turn all of society into a concentration camp.
The overall effect of the Communist methods of subjugation (perfected over time beginning as early as 1917 under Lenin as Solzhenitsyn points out, lest anyone be tempted to blame this solely on Stalin's influence) is the same as that of a state of moral busybodies. We will get to the Nazis in a moment, but a key distinction between the Communists and the Nazis is only how they turned their citizen's consciences against themselves; both regimes made it a point of policy to do so. The Nazis had a generally a stable sense of what it was correct to believe, while Communists (both good and bad) never had any idea of what it was acceptable to believe. Maybe the Nazis would have gone this way as well, but Communism was riven from its very beginnings by disagreements and factions and a steady series of purges. Being a good Communist in 1933 was not the same as being a good Communist in 1938. This may confuse those who believe that Communists were acting rationally as a result of their ideology. Marx certainly didn't write anything new between 1933 and 1938. But Solzhenitsyn points out that these great waves of purges had a particularly chilling effect on society because the terror of the police state is most effective when no one has any idea why they were arrested. Solzhenitsyn points out that the KGB was adept at simply inventing reasons for you to be arrested and then convincing you during the interrogation that you are in fact guilty, turning their own consciences against them, usually by assuring them that if they go along with what the authorities want, they or their families will be spared. The key to understanding the success of all totalitarian regimes is understanding the extent to which the state makes a bargain with their citizens to trade their silence for their safety. The Communist regime was brutally effective at creating an atmosphere of fear and stifling a sense of community because they had no compunction about lying to, arresting, and generally bullying everyone, from the lowest citizen to the highest officials. The offered trade for safety was always false, but most people are helplessly innocent in the face of state power and they just refuse to believe that a government official would lie to them so blatantly. Note that the Communist regime is not acting in accordance with any particular ideology when it acts this way. Communism has its own set of rhetoric and rhetorical strategies and so a Communist regime will resort to Communist discourse to justify its actions, but underneath the rhetoric, we find an iron fist and an iron will to power. Words did not mean anything and they could be played with at will in the pursuit of silencing dissent, destroying a citizenry's sense of privacy (and therefore community), and generally creating an atmosphere of fear that made it possible to rule effectively.
As I mentioned earlier, the Nazis chose a slightly different tack. Instead of creating a blanket of fear through uncertainty, they enabled their regime and its goals by highlighting certainty in the calculations of personal safety. Much has been made of the silence of ordinary citizens concerning the Holocaust in Germany, both by Germans themselves in their intense introspective debates about the meaning of the Holocaust (or Shoah or Auschwitz or whatever you want to call it) and by outside observers (hence, Hitler's Willing Executioners). “But I didn't know!” is the classic cry of those who seek to justify themselves and this cry has been completely worked over in the course of the intense and long lasting debate about German history, showing how little power that phrase had in clearing anyone of guilt. It also doesn't give the Nazis enough credit for their adept manipulation of the conscience's of the average person. The Nazis co-opted their citizenry from the outset by offering a clear cut boundary. Pastor Niemoeller's classic quote lays it out: “First they came for the Jews, but I did not speak up, because I was not a Jew . . .” This was the bargain between the Nazis and the majority of its citizens: if you were not a Jew, then you have nothing to fear from us. If you don't help Jews or have anything to do with them, we will leave you alone and for this you will be grateful. You didn't have to agree with the Nazis beating Jews up, and you didn't have to do it yourself. All you had to do was not to look at it. From that point on, the Nazis own you, even if you don't take part in the beatings or the killings or the expropriation of property (though they did take your children and tried to make sure they took part – that's a much more effective compromise of someone's conscience after all). The Nazis have you on their side because the act of turning your back was immoral and people knew it. After all, no government that goes around beating people for one reason has any compunction about changing that reason to include you. But if the price for not getting beaten at the moment was not condemning the beating of this other guy, that is a price that most people will pay. But it creates a complicated calculus of guilt, which is undoubtedly intentional. If you didn't beat a Jew, and you didn't kill one, and you never saw the smoke from a crematorium, what reason did you have to be considered guilty was the public cry of many, but deep down, they knew that reason and the regime knew it too. The regime had purchased what it wanted from them, had used your own conscience against them by preying on this natural insecurity. Niemoeller finishes the thought of course (then they came for me and there was no one left to say anything). In other words, the Nazis also created an atmosphere of fear, removed any sense of privacy and community, and used the conscience of their citizens against themselves.
The Nazis co-opted their citizens by guaranteeing their safety and so silencing their consciences. The Communists arrested random samples of people periodically so that everyone assumed they were being spied on and could be arrested for doing something that was counterrevolutionary and since no one knew exactly what that meant, everyone's conscience became a weapon in the hands of state security. Both methods of totalitarian rule divided the people, kept them apart from themselves and never gave them the safety. You could argue that the difference in methodologies was a result in the difference in their ideologies and the end goals of the regimes, but that ignores a great big variable, which is that Communist countries perfected their tactics over the course of seventy years and the Nazi regime only lasted twelve, which is to say, the Nazis might have ended up in the same place, given enough time in power. My point is that despite these slight differences, the same effects were aimed for and achieved. Obviously the surface rhetorical and discursive strategies diverged, but in the end both regimes, and I think all totalitarian regimes, do the same things to their citizens and for the same reason, regardless of the surface rhetoric and ideological appearances. The purpose of a totalitarian regime is to exercise power in a particular way and it is always necessary to oppress their citizens to do so. Their justifications for this oppression differ (within limits) but all act to instill fear in their citizens, remove a sense of privacy at a societal level, and offer a fake bargain between safety and acquiescence which compromises the conscience of their citizens. In other words, Lewis was wrong to think that a completely oppressive society required moral busybodies who were convinced they were acting for their citizen's own good. He was right however, in sensing that a state that used the people's own good as it's justification could reach the highest heights of oppressive tyranny. There were good Communists who were true believers, and they had their uses, but true believers lack the flexibility of those who wish to remain in power, which is why the Communists had to purge them on regular basis, silencing those who would remind them of Marx's purpose, as if that were the point! Communist China is doing a wonderful job of living out this contradiction: Communism is as much a method of maintaining power as it is an ideology. Since the 1980s China has not let Marx or Mao get in the way of accruing economic strength.
C.S. Lewis is hardly alone in making the mistake of believing in the sincerity of the rhetoric of oppressive regimes rather than recognizing them as a means to an end, but nevertheless, I think it is a mistake. All totalitarian regimes fundamentally act to the same ends: terrorizing and silencing their populace by finding a way to use the conscience of the populace against itself. While true believers exist and though they help to provide the ideological and rhetorical cloak that enables totalitarian regimes, totalitarianism is fundamentally devoid of ideology. The surface rhetoric changes from regime to regime because the realities of power differ from place to place, but you will always find with such regimes that ideology is a cloak applied to the iron fist of power. Some (clueless) leaders may even believe some of the stuff they are spouting, though I have my doubts about that. Is Qaddafi really so insane that he sincerely believes the claptrap he spouts? I don't think so. Whatever the cloak, the underlying imperative of a totalitarian regime is to get and retain a certain type of power. Ideology provides a discursive reservoir for the rhetoric intended for public consumption. It's also a handy weapon against any of their citizens who make the mistake of actually believing any of it.
Thursday, March 10, 2011
What are they thinking?!
The New York Times reports that Wisconsin Republicans have found a way to get their way even without a quorum. I have no doubt this will continue to be controversial.
Even if I agreed with the Wisconsin Republicans (which I don't) this seems counterproductive. You vacate any moral high ground in an argument about who better represents the will of the people by acting as if those Senators (and the people they represent) weren't there. Not a smart move.
Nate Silver (the excellent election forecaster and ) has pointed out that this move will probably not help Republicans in a state he calls a swing state in more than one way. Did anyone attempt to use this as leverage? Does anyone think strategically out there?
Even if I agreed with the Wisconsin Republicans (which I don't) this seems counterproductive. You vacate any moral high ground in an argument about who better represents the will of the people by acting as if those Senators (and the people they represent) weren't there. Not a smart move.
Nate Silver (the excellent election forecaster and ) has pointed out that this move will probably not help Republicans in a state he calls a swing state in more than one way. Did anyone attempt to use this as leverage? Does anyone think strategically out there?
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